OK idea and mechanic, bad execution. makes me dizzy af
OK idea and mechanic, bad execution. makes me dizzy af
Very epic! great art/style, fun and intuitive game play. It would be nice if added more variety and maybe have mechanics add on in each level.
The core mechanic of the irregularly shaped paddles is not expressed enough, and the angles are still predictable. Emphasize the curve to the paddle, make the initial start speed faster, and make speed and hardness increase as time goes by.
The robot player logic is wrong, and makes the game impossible to lose if you pick the middle first
wow, that was short
It's alright, but far too easy
Pulling pictures from the internet and pixelating them doesn't make it "pixel art"
lol got me. I was doing just that to try to pump the game out as proof of concept and not take too much time on artwork. But then In the cell scene I started having to photoshop all the vent pieces and the key pad is all custom made also. So I ended up realizing that I would be putting way more time and effort into this than originally predicted. So I sewed it up into a demo and released it here and a couple other places to see if it was something that I wanted to end up devoting that much time and effort to, or if it wasn't as fun to play as I was hoping.
needs a lot of work
It's not getting any, it's a 2 year old abandoned project, I uploaded just so it's a part of my profile
not exactly a game, but art and style is pretty cool.
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Joined on 3/30/19